by siggraphstudioadmin on Jun.28, 2011, under things we did
Monday, 8 August 10:45 am – 12:15 pm
This session demonstates how to use Nextlimit RealFlow to construct an abstract water simulation, then move that mesh into Autodesk Maya for rendering of a single frame and into Photoshop for compositing.
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by siggraphstudioadmin on Jun.28, 2011, under things we did
Monday, 8 August 12:30 pm – 1:45 pm
How to master black and white in Adobe CS5: from techniques for converting photos or 3D to masterful black-and-white illustrations to using Photoshop tools in ways they were not intended to create fantastic results.
Brian Haberlin
Haberlin Studios
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by siggraphstudioadmin on Jun.28, 2011, under things we did
Monday, 8 August 2:00 pm – 3:30 pm
Using multiple software suites and tools in 2D and 3D in tandem to quickly create concept illustrations.
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by siggraphstudioadmin on Jun.28, 2011, under things we did
Monday, 8 August 3:45 pm – 5:00 pm
How to creatively integrate 3D models into Photoshop CS5 Extended to create concept art. This session focuses on how to import, texture, and build a mate painting with third-party 3D models in CS5.
Stephen Burns
The San Diego Photoshop Users Group
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by siggraphstudioadmin on Jun.28, 2011, under things we did
Tuesday, 9 August 9:00 am – 10:30 am
How to create a cast of thousands of stylish characters with off-the-shelf assets using Poser Pro2010 and Zbrush.
Brian Haberlin
Haberlin Studios
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by siggraphstudioadmin on Jun.28, 2011, under things we did
Tuesday, 9 August 10:45 am – 12:15 pm
This summary of all the 3D features in Photoshop CS5 Extended demonstrates key 3D workflows that are important for every designer. Topics include: how 3D works in Photoshop (lights, cameras, materials, extrusions) and cool effects like depth of field, animations, image-based lights, and more!
Zorana Gee
3D product manager of Adobe
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by siggraphstudioadmin on Jun.28, 2011, under things we did
Tuesday, 9 August 12:30 pm – 1:45 pm
This hands-on seminar explains the power of the pen! Everything from how to hold the pen to essential tips and techniques that the pros use to create their images, how to enhance your everyday tools with a pressure-sensitive pen, masking and painting capabilities that have been all but denied to mouse users, and how the tablet itself can improve productivity.
Wes Maggio
Wacom Co., Ltd.
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by siggraphstudioadmin on Jun.28, 2011, under things we did
Tuesday, 9 August 2:00 pm – 3:30 pm
ArtRage is an easy to use, stylish painting package for Windows, Mac OS X, and iPad. Check out the different versions of the product using the links to the left.
Stephen will introduce a new digital painting program called Art Rage. This class is an inroduction to painting with Art Rage; its interface and tools..
Stephen Burns
Masha Levene
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by siggraphstudioadmin on Jun.28, 2011, under things we did
Tuesday, 9 August 3:45 pm – 5:00 pm
This summary of all the 3D features in Photoshop CS5 Extended demonstrates key 3D workflows that are important for every designer. Topics include: how 3D works in Photoshop (lights, cameras, materials, extrusions) and cool effects like depth of field, animations, image-based lights, and more!
Zorana Gee
3D product manager of Adobe
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by siggraphstudioadmin on Jun.28, 2011, under things we did
Wednesday, 10 August 9:00 am – 10:30 am
How to use Zbrush for life drawing and portraiture, and how to apply skills and concepts from traditional sculpting and life drawing in a digital medium.
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by siggraphstudioadmin on Jun.28, 2011, under things we did
Wednesday, 10 August 10:45 am – 12:15 pm
How to creatively integrate 3D models into Photoshop CS5 Extended to create concept art. This session focuses on how to import, texture, and build a mate painting with third-party 3D models in CS5.
Stephen Burns
The San Diego Photoshop Users Group
more...
by siggraphstudioadmin on Jun.28, 2011, under things we did
Wednesday, 10 August 12:30 pm – 1:45 pm
How to build, evaluate, and rig to create truly believable camera animation without tracking data. Imagine having a steady camera movement in 3D, or a 3D crane whose rig moves like a crane does in film. This session explains rigging and automation for real-world camera control in 3D.
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by siggraphstudioadmin on Jun.28, 2011, under things we did
Wednesday, 10 August 2:00 pm – 3:30 pm
This student-focused, interactive presentation delivers insights from a traditional and 3D animation artist to guide attendees on a path of discovery, knowledge, and sometimes frustration to a sense of completion when drawing and animating a dragon.
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by siggraphstudioadmin on Jun.28, 2011, under things we did
Wednesday, 10 August 3:45 pm – 5:00 pm
Each camera model has different exposure responses as it performs accurate long exposures or combines exposures for HDR. For optimum results, it is imperative to know your specific camera’s sensor response. This presentation explains sensor response, sensor noise, and how to establish the appropriate sensor response for your camera. Topics include:
• How does a camera sensor work?
• What is sensor noise?
• How to evaluate your camera sensor.
• What does sensor noise add to your image exposure?
• How to build an exposure-gain chart for your camera.
• Post noise control.
• Determining image-sensors limitations.
Lee Peterson
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by siggraphstudioadmin on Jun.28, 2011, under things we did
Wednesday, 10 August 2:00 pm – 3:30 pm
My specialty in all software is the Dark Art of CG Lighting. I will illuminate CG lighting tools and techniques in ways that change artists perceptions of reality.
Nicholas Boughen
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by siggraphstudioadmin on Jun.28, 2011, under things we did
Wednesday, 10 August 3:45 pm – 5:00 pm
This is a continuation from the workshop, the Dark Art of CG Lighting I. I will illuminate CG lighting tools and techniques in ways that change artists perceptions of reality.
Nicholas Boughen
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by siggraphstudioadmin on Jun.28, 2011, under things we did
Thursday, 11 August 10:40 am – 12:15 pm
KeyShot breaks down the complexity of creating photographic images from 3D models, so anybody involved with 3D data can create photographic images in a matter of seconds, independent of the size of the digital model. This exclusive, in-depth preview of the next version of KeyShot demonstrates how it can be applied to animation. With KeyShot 3, users can animate designs with a simple, interactive setup and easy manipulaion of components in a 3D, interactive, ray-traced environment. No complex key framing required. The finished 3D product can be played back in real time with ray-traced quality.
Brian Townsend
Luxion ApS
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by siggraphstudioadmin on Jun.28, 2011, under things we did
Thursday, 11 August 9:00 am – 10:30 am
GigaPan Stitch stitches together hundreds or thousands of overlapping images to create a very-high-resolution mosaic image. Without correction, such mosaics can be marred by vignetting (darkening of photographs in the lens periphery). Fortunately, it is possible to infer the vignetting attenuation function from the image overlaps and apply correction during blending. This workshop presents an algorithm for vignette correction that is fast, robust, and automatic.
Paul S. Heckbert
GigaPan
Randy Sargent
Carnegie Mellon University
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by siggraphstudioadmin on Jun.28, 2011, under things we did
Wednesday, 10 August 2:00 pm – 5:15 pm
An overview of the basic function of timeline-based animation using Adobe After Effects for motion graphics. Topics include: interface, workflow, using the timeline, layers, integration with Photoshop basic type, and object animation.
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by siggraphstudioadmin on Jun.28, 2011, under things we did
Wednesday, 10 August 12:15 pm – 1:45 pm
This system captures and stitches gigapixel-scale time-lapse imagery and explores the resulting gigapixel-scale video in four dimensions: 2D translation, zoom, and time. Workshop topics include: how to author content, how to explore, and how to define “warps” through gigapixel video and render them into standard, linear video.
Randy Sargent
Chris Bartley
Paul Dille
Carnegie Mellon University
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