Digital Artistry « siggraphstudio.org

Digital Artistry

Bringing ZBrush to Life: Advanced Visualization Techniques

by on Jun.28, 2011, under Digital Artistry

Sunday, 7 August 2:00 pm – 3:30 pm
This in-depth look at a sculpture created in ZBrush reviews sculpting techniques, methods used to create the character and scene, the steps needed to take this 3D scene and composite it properly as a 2D render in Photoshop, and how to bring the sculpture to life by printing it in 3D.

Andrew F. Smith
University of Michigan

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Phase One Digital Tools

by on Jun.28, 2011, under Digital Artistry

Sunday, 7 August 3:45 pm – 5:00 pm
Lee Peterson
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3D Motion Graphics With Photoshop and After Effects

by on Jun.28, 2011, under Digital Artistry

Monday, 8 August 9:00 am – 10:30 am
In this exploration of a 3D motion-graphics production pipeline between Photoshop and After Effects, attendees learn basic file translation and organization techniques, camera and rig setup, and animation techniques.

Brian Phillips
The Basement Design + Motion

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Digital Abstract Art With RealFlow and Maya

by on Jun.28, 2011, under Digital Artistry

Monday, 8 August 10:45 am – 12:15 pm
This session demonstates how to use Nextlimit RealFlow to construct an abstract water simulation, then move that mesh into Autodesk Maya for rendering of a single frame and into Photoshop for compositing.

David Ortel

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The Beauty of Black and White

by on Jun.28, 2011, under Digital Artistry

Monday, 8 August 12:30 pm – 1:45 pm
How to master black and white in Adobe CS5: from techniques for converting photos or 3D to masterful black-and-white illustrations to using Photoshop tools in ways they were not intended to create fantastic results.

Brian Haberlin
Haberlin Studios

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Cross-Platform Concept Illustration

by on Jun.28, 2011, under Digital Artistry

Monday, 8 August 2:00 pm – 3:30 pm
Using multiple software suites and tools in 2D and 3D in tandem to quickly create concept illustrations.

Demian Moon Stevens

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Dynamic 3D & Photoshop Integration

by on Jun.28, 2011, under Digital Artistry

Monday, 8 August 3:45 pm – 5:00 pm
How to creatively integrate 3D models into Photoshop CS5 Extended to create concept art. This session focuses on how to import, texture, and build a mate painting with third-party 3D models in CS5.

Stephen Burns
The San Diego Photoshop Users Group

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Creating Characters With Character

by on Jun.28, 2011, under Digital Artistry

Tuesday, 9 August 9:00 am – 10:30 am
How to create a cast of thousands of stylish characters with off-the-shelf assets using Poser Pro2010 and Zbrush.

Brian Haberlin
Haberlin Studios

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3D Workflows in Photoshop Cs5 Extended

by on Jun.28, 2011, under Digital Artistry

Tuesday, 9 August 10:45 am – 12:15 pm
This summary of all the 3D features in Photoshop CS5 Extended demonstrates key 3D workflows that are important for every designer. Topics include: how 3D works in Photoshop (lights, cameras, materials, extrusions) and cool effects like depth of field, animations, image-based lights, and more!

Zorana Gee
3D product manager of Adobe

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The Power of the (Wacom) Pen

by on Jun.28, 2011, under Digital Artistry

Tuesday, 9 August 12:30 pm – 1:45 pm
This hands-on seminar explains the power of the pen! Everything from how to hold the pen to essential tips and techniques that the pros use to create their images, how to enhance your everyday tools with a pressure-sensitive pen, masking and painting capabilities that have been all but denied to mouse users, and how the tablet itself can improve productivity.

Wes Maggio
Wacom Co., Ltd.

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Art Rage Fundamentals

by on Jun.28, 2011, under Digital Artistry

Tuesday, 9 August 2:00 pm – 3:30 pm
ArtRage is an easy to use, stylish painting package for Windows, Mac OS X, and iPad. Check out the different versions of the product using the links to the left.
Stephen will introduce a new digital painting program called Art Rage. This class is an inroduction to painting with Art Rage; its interface and tools..

Stephen Burns
Masha Levene

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3D Workflows in Photoshop CS5 Extended

by on Jun.28, 2011, under Digital Artistry

Tuesday, 9 August 3:45 pm – 5:00 pm
This summary of all the 3D features in Photoshop CS5 Extended demonstrates key 3D workflows that are important for every designer. Topics include: how 3D works in Photoshop (lights, cameras, materials, extrusions) and cool effects like depth of field, animations, image-based lights, and more!

Zorana Gee
3D product manager of Adobe

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Zbrush Life Sculpting and Portraiture

by on Jun.28, 2011, under Digital Artistry

Wednesday, 10 August 9:00 am – 10:30 am
How to use Zbrush for life drawing and portraiture, and how to apply skills and concepts from traditional sculpting and life drawing in a digital medium.

Demian Moon Stevens

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Dynamic 3D & Photoshop Integration

by on Jun.28, 2011, under Digital Artistry

Wednesday, 10 August 10:45 am – 12:15 pm
How to creatively integrate 3D models into Photoshop CS5 Extended to create concept art. This session focuses on how to import, texture, and build a mate painting with third-party 3D models in CS5.

Stephen Burns
The San Diego Photoshop Users Group

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Real-World Camera-Rig Creation

by on Jun.28, 2011, under Digital Artistry

Wednesday, 10 August 12:30 pm – 1:45 pm
How to build, evaluate, and rig to create truly believable camera animation without tracking data. Imagine having a steady camera movement in 3D, or a 3D crane whose rig moves like a crane does in film. This session explains rigging and automation for real-world camera control in 3D.

Zeb Wood

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Anatomy of a Dragon: 2D to 3D

by on Jun.28, 2011, under Digital Artistry

Wednesday, 10 August 2:00 pm – 3:30 pm
This student-focused, interactive presentation delivers insights from a traditional and 3D animation artist to guide attendees on a path of discovery, knowledge, and sometimes frustration to a sense of completion when drawing and animating a dragon.

Graham Toms
NewTek, Inc.

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Sensor Calibration

by on Jun.28, 2011, under Digital Artistry

Wednesday, 10 August 3:45 pm – 5:00 pm
Each camera model has different exposure responses as it performs accurate long exposures or combines exposures for HDR. For optimum results, it is imperative to know your specific camera’s sensor response. This presentation explains sensor response, sensor noise, and how to establish the appropriate sensor response for your camera. Topics include:

• How does a camera sensor work?
• What is sensor noise?
• How to evaluate your camera sensor.
• What does sensor noise add to your image exposure?
• How to build an exposure-gain chart for your camera.
• Post noise control.
• Determining image-sensors limitations.

Lee Peterson

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Dark Art of CG Lighting I

by on Jun.28, 2011, under Digital Artistry

Wednesday, 10 August 2:00 pm – 3:30 pm
My specialty in all software is the Dark Art of CG Lighting. I will illuminate CG lighting tools and techniques in ways that change artists perceptions of reality.
Nicholas Boughen
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Dark Art of CG Lighting II

by on Jun.28, 2011, under Digital Artistry

Wednesday, 10 August 3:45 pm – 5:00 pm
This is a continuation from the workshop, the Dark Art of CG Lighting I. I will illuminate CG lighting tools and techniques in ways that change artists perceptions of reality.
Nicholas Boughen
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