Workshops « siggraphstudio.org

Workshops

KeyShot: Amazing Rendering and Animation in Real Time

by on Jun.28, 2011, under Workshops

Thursday, 11 August 10:40 am – 12:15 pm
KeyShot breaks down the complexity of creating photographic images from 3D models, so anybody involved with 3D data can create photographic images in a matter of seconds, independent of the size of the digital model. This exclusive, in-depth preview of the next version of KeyShot demonstrates how it can be applied to animation. With KeyShot 3, users can animate designs with a simple, interactive setup and easy manipulaion of components in a 3D, interactive, ray-traced environment. No complex key framing required. The finished 3D product can be played back in real time with ray-traced quality.

Brian Townsend
Luxion ApS

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Vignette Correction in GigaPan Stitch

by on Jun.28, 2011, under Workshops

Thursday, 11 August 9:00 am – 10:30 am
GigaPan Stitch stitches together hundreds or thousands of overlapping images to create a very-high-resolution mosaic image. Without correction, such mosaics can be marred by vignetting (darkening of photographs in the lens periphery). Fortunately, it is possible to infer the vignetting attenuation function from the image overlaps and apply correction during blending. This workshop presents an algorithm for vignette correction that is fast, robust, and automatic.

Paul S. Heckbert
GigaPan

Randy Sargent
Carnegie Mellon University

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An Introduction Into After Effects for Motion Graphics

by on Jun.28, 2011, under Workshops

Wednesday, 10 August 2:00 pm – 5:15 pm
An overview of the basic function of timeline-based animation using Adobe After Effects for motion graphics. Topics include: interface, workflow, using the timeline, layers, integration with Photoshop basic type, and object animation.

Mike Ring

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GigaPan Time Machine: Authoring and Exploring Gigapixel-Scale, Time-Lapse Imagery

by on Jun.28, 2011, under Workshops

Wednesday, 10 August 12:15 pm – 1:45 pm
This system captures and stitches gigapixel-scale time-lapse imagery and explores the resulting gigapixel-scale video in four dimensions: 2D translation, zoom, and time. Workshop topics include: how to author content, how to explore, and how to define “warps” through gigapixel video and render them into standard, linear video.

 

Randy Sargent
Chris Bartley
Paul Dille
Carnegie Mellon University

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World Creation in CryENGINE

by on Jun.28, 2011, under Workshops

Wednesday, 10 August 10:40 am – 12:15 pm
Have you ever wanted to make a videogame? This session shows how to build a small level in the freely available CryENGINE 3 SDK. Topics include: world building and tools (FlowGraph, CryENGINE’s visual scripting language, and Trackview, the camera sequencing and directing tools). In less than an hour, attendees create their own playable video games.

 

Chris Evans
CryENGINE

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The Newest Features of ZBrush

by on Jun.28, 2011, under Workshops

Wednesday, 10 August 9:00 am – 10:30 am

Thomas Roussel from Pixologic presents a hands-on interactive workshop showing how digital sculpting with ZBrush can change your modeling and concept pipeline.
Thomas Roussel
Pixologic Inc.

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Basics of Blend Shapes in Maya

by on Jun.28, 2011, under Workshops

Wednesday, 10 August 9:00 am – 10:30 am
This workshop demonstrates how to use blend-shape deformer for facial expressions and how to set up typical poses with Maya’s animation tools.

 

Sujan Shrestha
Towson University

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Advanced Creation of Your Own Digital Fashion Show

by on Jun.28, 2011, under Workshops

Tuesday, 9 August 2:00 pm – 5:15 pm
This workshop is a sequel to Creation of Your Own Digital Fashion Show. Advanced topics include: how to create a custom body; edit the patterns; create and apply darts, gathers, and pleats to the patterns; render and create high-resolution images; and import and export body and clothing data between Maya and the Digital Clothing Suite. Finished animations are shown in The Studio, where attendees vote on their favorite designs. The best designer receives a six-month free trial of the Digital Clothing Suite.

 

Kathi Martin
Drexel University

Hyeong-Seok Ko
Seoul National University

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Dynamic 3D Integration in CS5 Extended

by on Jun.28, 2011, under Workshops

Tuesday, 9 August 10:40 am – 12:15 pm
Sorry this Workshop has been cancelled

 

Stephen Burns
Chrome Allusion

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Rigging Characters for CryENGINE

by on Jun.28, 2011, under Workshops

Tuesday, 9 August 9:00 am – 10:30 am
How to rig, skin, and export a character for CryENGINE 3. Topics include physics setup, building characters from many skinned meshes, and creating Character Definitions and Character Parameter files. These rigging basics are applicable to most run-time game engines.

 

Chris Evans
CryENGINE

Brock Ramirez

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How to Capture Your Dream

by on Jun.28, 2011, under Workshops

Tuesday, 9 August 1:15-1:45 pm

Ping Fu, Founder and CEO of Geomagic Inc, will talk about her journey from a computer science student, to a computer graphics pioneer, and ultimately an entrepreneur dedicated to advancing and applying 3D technology for the benefit of humanity. This talk will weave technology, applications, and social impact as a fabric to illustrate the importance of visual computing and its contribution to our everyday life today and the future.

Ping Fu
Geomagic Inc

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How to Write Fast iPhone and Android Shaders in Unity

by on Jun.28, 2011, under Workshops

Monday, 8 August 3:45 pm – 5:15 pm
This in-depth session on how to make shaders as fast as possible on mobile platforms explains basic graphics optimization techniques for mobile GPUs, Unity’s rendering and lighting pipeline, and how to use it effectively. For programmers and technical artists.

 

Aras Pranckevicius
Unity Technologies

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Expand Your Focus: Expand the Depth-of-Field and Create 3D Models Using Focus-Stacking Tools

by on Jun.28, 2011, under Workshops

Monday, 8 August 2:00 pm – 3:30 pm
Focus stacking merges the sharpest areas of multiple photographs to create an ultra-high-depth-of-field image. This workshop explains how to take a series of photographs at precise focus intervals, combine them into a single image, and export a basic 3D model with texture map.

 

Gene Cooper
Four Chambers Studio, LLC

Rich Gibson
Carnegie Mellon University

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Creation of Your Own Digital Fashion Show

by on Jun.28, 2011, under Workshops

Monday, 8 August 12:15 pm – 1:45 pm
Tuesday, 9 August 12:15 pm – 1:45 pm
Did you ever dream of showing your fashion design on a body of your own creation on the fashion runway? In this workshop, attendees learn how to use the Digital Clothing Suite’s human character and pattern data to seam patterns, simulate garment draping, apply and manipulate images to generate their own textile designs, and save the final result into an animation clip. The clips are shown in The Studio, where attendees vote on their favorite designs. The best designer receives a six-month free trial of the Digital Clothing Suite.

 

Kathi Martin
Drexel University

Hyeong-Seok Ko
Seoul National University

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Creating a Multi-Platform Real-Time Portfolio for Your Artwork Using Unity

by on Jun.28, 2011, under Workshops

Monday, 8 August 10:40 am – 12:15 pm
This session gives attendees all the tools they need to move their real-time art from their 3D app of choice into Unity and deploy it to a web browser, mobile, device, or stand-alone device in simple, artist-friendly steps. No programming knowledge required.

 

Joe Robins
Unity Technologies

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Getting Started in Maya

by on Jun.28, 2011, under Workshops

Monday, 8 August 9:00 am – 10:30 am
The first half of this workshop focuses on navigating the user interface, layout, basic tools, and panels in Maya. The second half focuses on how to use simple primitives to create projects and basic objects, and how to place objects in a scene.

 

Sujan Shrestha
Towson University

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Using the GigaPan Imaging System

by on Jun.28, 2011, under Workshops

Sunday, 7 August 3:45 pm – 5:15 pm
The GigaPan system of hardware, image-processing software, and a web application supports the capture, creation, and presentation of gigapixel images. In this workshop, attendees participate in creating a GigaPan image from start to finish: scouting a shooting location near the conference center, setting up the GigaPan robot, taking the source images, stitching these images into a GigaPan, uploading to a web site, and annotating the final GigaPan. Attendees are encouraged to bring their own digital cameras for use with the GigaPan robot, but a limited number of digital cameras will be provided.

 

Gene Cooper
Four Chambers Studio, LLC

Rich Gibson
Carnegie Mellon University

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Introduction to Python Scripting

by on Jun.28, 2011, under Workshops

Sunday, 7 August 2:00 pm – 3:30 pm
In this introduction to Python, a powerful scripting language used by many 3D applications, attendees learn the basics and explore small example scenarios gleaned from actual game and film productions. The sessions are taught in a way that should empower attendees to immediately begin creating time-saving python scripts and applications.

 

Chris Evans
CryENGINE

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