Studio 2010 « siggraphstudio.org

Studio 2010

All things 3D, Great and Small

by on Jun.01, 2011, under Studio 2010

First of all The Studio of 2010 could not of been such a huge success without the leadership of Gene Cooper. Thank you Gene for your experience, vision and organization.

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Pixelated People Siggraph 2010

by on Oct.13, 2010, under Studio 2010

This is a short film made by Tom Gasek while working in the “Studio” venue at Siggraph 2010 (Los Angeles.) Gasek pixilated people around the convention and at his booth in the Studio. He also shot time-lapse of several different locations around the convention. This is classic stop motion technique (otherwise known as “pixilation”) animating people frame by frame. Gasek was using a digital SLR camera and Dragon software. John Fielding provided some composite work and Tyler Gasek created the soundtrack. For more information and to view more animations by Tom Gasek, visit his website at http://www.zanimation.tv/directors.cfm?DirectorID=26 or view more of Gasek’s animations at http://www.vimeo.com/user3424683.
Pixilated People Siggraph 2010 from Tom Gasek on Vimeo.

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Siggraph Studio 2010 Time Lapse from xRez

by on Oct.13, 2010, under Studio 2010

Thanks to the amazing work from Greg, Eric, Olafur, and Chris, we have some amazing time-lapse sequences of The Studio 2010 venue at the Siggraph conference held in LA in July. For more information about how the time-lapse was created, contact Eric and Greg at xRez.com.

Sunday Time-lapse Sequence

Monday Time-lapse Sequence

Tuesday Time-lapse Sequence

Wednesday Time-lapse Sequence

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SIGGRAPH studio

by on Jul.27, 2010, under Studio 2010

View the full image at GigaPan.org

176.8 degrees wide, 56.9 degrees high

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New Scheduled Activities in The Studio for 2010!

by on Jul.26, 2010, under Studio 2010

Studio Workshops
A series of in-depth workshops taught the best in the industry in our new 15 person classroom.

Studio Presentations
Take a behind-the-scenes look at Studio related technologies, artwork, and concepts.

Digital Artistry Sessions
Use Wacom tablets to integrate your creativity with digital technology.

In the Studio, you’ll find technologies specifically set up for you to use and create with. Our experts make special arrangements with research labs, developers, universities, and vendors to provide access to technologies that are not easily accessible elsewhere. Attendees can experiment and create new works with large-format printing, motion capture, interactive music, the latest software suites, high-end computing workstations, laser scanning, and many new additions to The Studio.

Studio Sponsors
The Studio activities, workshops, and presentations are made possible by the generous support and sponsorship from:


Intel
Sponsoring The Studio with powerful workstations and displays for the Studio Presentations, Activities, and Workshops. Special support as provided by Intel for the all-day Girl Scouts workshop, Games for Life.


Wacom
Sponsoring the Digital Artistry Sessions with Cintiq interactive pen displays and computers and providing the Studio workshops with Intuos tablets.


Roland DGA
Sponsoring digital large format printing with the latest high volume production printer / cutter and their Subtractive Rapid Prototyping (SRP) system for 3D prototyping.

Gene Cooper
The Studio Chair
Four Chambers Studio

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Girl Scout Games for Life

by on Jul.24, 2010, under things we did

New “Girl Scout Games for Life” Workshop leader training
Tuesday, 27 July | 7 PM – 9 PM | in The Studio.
Want to be able to run a one day workshop in computer game design for your local Girl Scout Troop? The Girl Scouts have an Interest Project called “Games for Life” and SIGGRAPH will be running one Wednesday, 7/28 that allows the girls to get most of their badge requirements done in a single day by learning about game design in the morning, having lunch with professional designers and designing and making themed games with Game Maker in the afternoon with a pre-created asset set.

If this sounds like something you’d like to do, please join us for the evening workshop, where you’ll be introduced to the introductory design content and get some hands-on experience with Game Maker and the asset kit. You are also welcome, but not required, to dop in on the workshop the next day.

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Using Intel Ct Technology for Data Parallel Computations in Your Graphics Pipeline

by on Jun.22, 2010, under things we did


Sunday, 25 July | 1:15 PM – 1:45 PM | Room 151
Parallelism is highly important for the graphics pipeline, but hardware mechanisms for exploiting parallelism exist at many different levels. While many technologies exploit parallelism at the cluster level, this talk focuses on the node level and below, specifically core and vector parallelism. Areas of discussion include; mechanisms for improving the efficiency of modular C++ code and increasing programmer productivity via abstraction, and how to improve one’s ability to write efficient parallel code at the node level. A performance demonstration illustrates Kirchhoff migration and track-fitting workloads at CERN.

Jay Gilbert

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Tom Gasek: A Life in Stop Motion

by on Jun.22, 2010, under things we did

Sunday, 25 July | 4:30 PM – 5:30 PM | Room 151
Tom Gasek shares examples of his commercial work, including commercials for Sony Bravia, the State of Mississippi anti-smoking campaign, and much more. He also shows behind-the-scenes footage from various shoots for Aardman Animations and his own OOH, Inc., and shares some scenes from his just-completed short film, “Off Line”.

Tom Gasek

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The Robot That Sharing Built: MakerBot

by on Jun.22, 2010, under things we did

makerBot station

Wednesday, 28 July | 2:00 PM – 3:30 PM | Room 151
MakerBot Industries, working at the crossroads of open-source web 2.0 culture and personalized manufacturing, sells an affordable DIY 3D printer. This talk maps pathways through the shifting landscape of community-based research and production, offers serious commentary on the opportunities for collaboration in manufacturing, and features evocative stories and anecdotes about rapidly manufactured engagement rings, body-part replication, news printed on toast, object teleportation over IP, and automated cupcake decoration. Attendees will see real-world examples that showcase the power of open systems and shared development in a manufacturing context.

Bre Pettis

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The Good, the Bad, the Stop Motion

by on Jun.22, 2010, under things we did

Wednesday, 28 July | 4:30 PM – 5:30 PM | Room 151
The Chiodo Bros. candidly discuss their five decades as stop-motion producers, from the 8mm clay animated movies they made in the basement during the 1960s to the state-of-the-art, digitally captured stop-motion images of Hollywood movies today. They review the hopes and dreams, the disappointments and the triumphs of three kids who wanted to make movies in a time before how-to manuals. And they screen early home movies, behind-the-scenes photos, and never-seen-before footage.

Stephen Chiodo

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Technology and Playing: An Artist’s Presentation

by on Jun.22, 2010, under things we did

Wednesday, 28 July | 10:45 AM – 12:15 PM | Room 151
Tine Bech is a visual artist who works with interactive installations and public art. Her practice explores how we engage with our immediate environment. The work is intentionally accessible and often “hums and reacts with a playful anthropomorphic life that is liable to take you by surprise”. She uses interactive electronics and location-tracking technology, urban spaces, and environmental elements such as gravity, water, sound, and light to develop spaces where participation, play, and immersive experiences take place. In this presentation, she discusses her practice-based research, which explores artistic application of interactive technologies to create immersive and playful art experiences in public spaces and galleries.

Tine Bech

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Tactile Tactics: Getting Close to Technology

by on Jun.22, 2010, under things we did

Sunday, 25 July | 12:30 PM – 1:00 PM | Room 151
As computers become smarter, stronger, and more woven into the fabric of the world, it is increasingly important to make sure they don’t autonomously cause harm. Even better, they should support health and welfare. But how can technology know what’s good for others, especially when people so often get it wrong? One way is for computers to gauge emotional responses to their actions. Another approach would be to create machines that have genuine feelings akin to our own. Taken together, these concepts provide the foundation for exploring artificial empathy.

This talk summarizes a project that contributes to artificial empathy by building robots that engage participants through playful touch. Touch is featured because it is a basic, primary and direct means of inducing feeling. It also avoids relying on anthropomorphic features that do not relate to a machine’s instruments. The talk expands the argument for touch as a basis for artificial empathy, discusses the value of games as a framework for guiding touch interaction, and outlines some recent projects.

Nicholas Stedman
Kerry Segal

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Screen Novelties: Stop-Motion Nomads

by on Jun.22, 2010, under things we did

Tuesday, 27 July | 4:30 PM – 5:30 PM | Room 151
Screen Novelties is an animation collective that takes a whimsical approach to filmmaking. Their fusions of classic cartoon dynamics with puppetry and stop-motion have earned them kudos from the likes of Harry Knowles and film legend Ray Harryhausen. Screen Novelties’ award winning short films include “Mysterious Mose”, “Monster Safari”, and “The Tortoise & the Hare”. They are currently developing their first feature film, “Monster Safari”, in collaboration with the Jim Henson Company.

Seamus Walsh
Mark Caballero
Chris Finnegan

Stop Motion Nomads

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Rhinoceros: Introduction to Brazil for Rhino

by on Jun.22, 2010, under things we did

Tuesday, 27 July | 2:00 PM – 3:30 PM | Room 151
This demonstration shows how to set up a simple rendering using Brazil for Rhino and how to control the quality of the rendering by adjusting simple skylight and anti-aliasing settings. Topics include creation and assignment of materials and environments.

Jerry Hambly

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Rhinoceros/Rendering: Getting Started with Flamingo nXt

by on Jun.22, 2010, under things we did

Monday, 26 July | 9:00 AM – 10:30 AM | Room 151
A demonstration of the basic steps of rendering with nXt: opening a model, lighting, creating materials, editing materials, and adding a ground plane.

Jerry Hambly

rhino demonstration

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Photography for Macro/Micro/Nano Subjects

by on Jun.22, 2010, under things we did

Monday, 26 July | 2:00 PM – 3:30 PM | Room 151
Newly developed software and robotic systems now make it possible to image macro, micro, and/or nano subjects with astounding depth of field, quality, and gigapixel resolution. Learn how these technologies are being used by researchers, educators, and the public to explore and share the resulting imagery across the globe.

Gene Cooper
Four Chambers Studio, Gigamacro.com

Rich Gibson
NASA Ames Research Center, Gigapan.org

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Methods for Collaboration in Virtual Realms

by on Jun.22, 2010, under things we did

Tuesday, 27 July | 12:30 PM – 1:00 PM | Room 151
The Communication Age has enabled dynamic exchange of information throughout the world. In education, the convergence of computers and media makes real-time exchange of ideas possible far beyond the traditional four walls of the classroom. Since the inception of the internet, resources have multiplied at unprecedented speeds, expanding information and communication opportunities to volumes beyond comprehension. Listserves, web sites, blogs, wikis, social networking, and virtual worlds are linking artists and providing opportunities to share images, concepts. and ideas from anywhere, at any time. This talk chronicles the experiences of several institutions, individuals, and educators who have embraced emerging communication technologies in the visual arts. It presents, compares, and contrasts faculty and student experiences, and explores several questions: What specifically has been done in various institutions around the globe to maximize the potential of communication technologies? How are students responding to the exchange of ideas and the expanded audiences in these virtual realms? What effect does anonymity have on peer-to-peer review of visual art?

Kimberly Voigt
Courtney Starrett
Jan Baum

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