things we did « siggraphstudio.org

things we did

Girl Scout Games for Life

by on Jul.24, 2010, under things we did

New “Girl Scout Games for Life” Workshop leader training
Tuesday, 27 July | 7 PM – 9 PM | in The Studio.
Want to be able to run a one day workshop in computer game design for your local Girl Scout Troop? The Girl Scouts have an Interest Project called “Games for Life” and SIGGRAPH will be running one Wednesday, 7/28 that allows the girls to get most of their badge requirements done in a single day by learning about game design in the morning, having lunch with professional designers and designing and making themed games with Game Maker in the afternoon with a pre-created asset set.

If this sounds like something you’d like to do, please join us for the evening workshop, where you’ll be introduced to the introductory design content and get some hands-on experience with Game Maker and the asset kit. You are also welcome, but not required, to dop in on the workshop the next day.

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Using Intel Ct Technology for Data Parallel Computations in Your Graphics Pipeline

by on Jun.22, 2010, under things we did


Sunday, 25 July | 1:15 PM – 1:45 PM | Room 151
Parallelism is highly important for the graphics pipeline, but hardware mechanisms for exploiting parallelism exist at many different levels. While many technologies exploit parallelism at the cluster level, this talk focuses on the node level and below, specifically core and vector parallelism. Areas of discussion include; mechanisms for improving the efficiency of modular C++ code and increasing programmer productivity via abstraction, and how to improve one’s ability to write efficient parallel code at the node level. A performance demonstration illustrates Kirchhoff migration and track-fitting workloads at CERN.

Jay Gilbert

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Tom Gasek: A Life in Stop Motion

by on Jun.22, 2010, under things we did

Sunday, 25 July | 4:30 PM – 5:30 PM | Room 151
Tom Gasek shares examples of his commercial work, including commercials for Sony Bravia, the State of Mississippi anti-smoking campaign, and much more. He also shows behind-the-scenes footage from various shoots for Aardman Animations and his own OOH, Inc., and shares some scenes from his just-completed short film, “Off Line”.

Tom Gasek

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The Robot That Sharing Built: MakerBot

by on Jun.22, 2010, under things we did

makerBot station

Wednesday, 28 July | 2:00 PM – 3:30 PM | Room 151
MakerBot Industries, working at the crossroads of open-source web 2.0 culture and personalized manufacturing, sells an affordable DIY 3D printer. This talk maps pathways through the shifting landscape of community-based research and production, offers serious commentary on the opportunities for collaboration in manufacturing, and features evocative stories and anecdotes about rapidly manufactured engagement rings, body-part replication, news printed on toast, object teleportation over IP, and automated cupcake decoration. Attendees will see real-world examples that showcase the power of open systems and shared development in a manufacturing context.

Bre Pettis

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The Good, the Bad, the Stop Motion

by on Jun.22, 2010, under things we did

Wednesday, 28 July | 4:30 PM – 5:30 PM | Room 151
The Chiodo Bros. candidly discuss their five decades as stop-motion producers, from the 8mm clay animated movies they made in the basement during the 1960s to the state-of-the-art, digitally captured stop-motion images of Hollywood movies today. They review the hopes and dreams, the disappointments and the triumphs of three kids who wanted to make movies in a time before how-to manuals. And they screen early home movies, behind-the-scenes photos, and never-seen-before footage.

Stephen Chiodo

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Technology and Playing: An Artist’s Presentation

by on Jun.22, 2010, under things we did

Wednesday, 28 July | 10:45 AM – 12:15 PM | Room 151
Tine Bech is a visual artist who works with interactive installations and public art. Her practice explores how we engage with our immediate environment. The work is intentionally accessible and often “hums and reacts with a playful anthropomorphic life that is liable to take you by surprise”. She uses interactive electronics and location-tracking technology, urban spaces, and environmental elements such as gravity, water, sound, and light to develop spaces where participation, play, and immersive experiences take place. In this presentation, she discusses her practice-based research, which explores artistic application of interactive technologies to create immersive and playful art experiences in public spaces and galleries.

Tine Bech

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Tactile Tactics: Getting Close to Technology

by on Jun.22, 2010, under things we did

Sunday, 25 July | 12:30 PM – 1:00 PM | Room 151
As computers become smarter, stronger, and more woven into the fabric of the world, it is increasingly important to make sure they don’t autonomously cause harm. Even better, they should support health and welfare. But how can technology know what’s good for others, especially when people so often get it wrong? One way is for computers to gauge emotional responses to their actions. Another approach would be to create machines that have genuine feelings akin to our own. Taken together, these concepts provide the foundation for exploring artificial empathy.

This talk summarizes a project that contributes to artificial empathy by building robots that engage participants through playful touch. Touch is featured because it is a basic, primary and direct means of inducing feeling. It also avoids relying on anthropomorphic features that do not relate to a machine’s instruments. The talk expands the argument for touch as a basis for artificial empathy, discusses the value of games as a framework for guiding touch interaction, and outlines some recent projects.

Nicholas Stedman
Kerry Segal

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Screen Novelties: Stop-Motion Nomads

by on Jun.22, 2010, under things we did

Tuesday, 27 July | 4:30 PM – 5:30 PM | Room 151
Screen Novelties is an animation collective that takes a whimsical approach to filmmaking. Their fusions of classic cartoon dynamics with puppetry and stop-motion have earned them kudos from the likes of Harry Knowles and film legend Ray Harryhausen. Screen Novelties’ award winning short films include “Mysterious Mose”, “Monster Safari”, and “The Tortoise & the Hare”. They are currently developing their first feature film, “Monster Safari”, in collaboration with the Jim Henson Company.

Seamus Walsh
Mark Caballero
Chris Finnegan

Stop Motion Nomads

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Rhinoceros: Introduction to Brazil for Rhino

by on Jun.22, 2010, under things we did

Tuesday, 27 July | 2:00 PM – 3:30 PM | Room 151
This demonstration shows how to set up a simple rendering using Brazil for Rhino and how to control the quality of the rendering by adjusting simple skylight and anti-aliasing settings. Topics include creation and assignment of materials and environments.

Jerry Hambly

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Rhinoceros/Rendering: Getting Started with Flamingo nXt

by on Jun.22, 2010, under things we did

Monday, 26 July | 9:00 AM – 10:30 AM | Room 151
A demonstration of the basic steps of rendering with nXt: opening a model, lighting, creating materials, editing materials, and adding a ground plane.

Jerry Hambly

rhino demonstration

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Photography for Macro/Micro/Nano Subjects

by on Jun.22, 2010, under things we did

Monday, 26 July | 2:00 PM – 3:30 PM | Room 151
Newly developed software and robotic systems now make it possible to image macro, micro, and/or nano subjects with astounding depth of field, quality, and gigapixel resolution. Learn how these technologies are being used by researchers, educators, and the public to explore and share the resulting imagery across the globe.

Gene Cooper
Four Chambers Studio, Gigamacro.com

Rich Gibson
NASA Ames Research Center, Gigapan.org

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Methods for Collaboration in Virtual Realms

by on Jun.22, 2010, under things we did

Tuesday, 27 July | 12:30 PM – 1:00 PM | Room 151
The Communication Age has enabled dynamic exchange of information throughout the world. In education, the convergence of computers and media makes real-time exchange of ideas possible far beyond the traditional four walls of the classroom. Since the inception of the internet, resources have multiplied at unprecedented speeds, expanding information and communication opportunities to volumes beyond comprehension. Listserves, web sites, blogs, wikis, social networking, and virtual worlds are linking artists and providing opportunities to share images, concepts. and ideas from anywhere, at any time. This talk chronicles the experiences of several institutions, individuals, and educators who have embraced emerging communication technologies in the visual arts. It presents, compares, and contrasts faculty and student experiences, and explores several questions: What specifically has been done in various institutions around the globe to maximize the potential of communication technologies? How are students responding to the exchange of ideas and the expanded audiences in these virtual realms? What effect does anonymity have on peer-to-peer review of visual art?

Kimberly Voigt
Courtney Starrett
Jan Baum

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LIDAR Scanning for Visualization and Modeling

by on Jun.22, 2010, under things we did

Monday, 26 July | 1:15 PM – 1:45 PM | Room 151
An overview of LIDAR technology (light detection and ranging laser) and its uses for cultural-heritage preservation, BIM models, and entertainment.

Scott Cedarleaf
Skybucket, Inc., Arizona State University

Dan Collins
Arizona State University

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KeyShot: The Key to Amazing Shots

by on Jun.22, 2010, under things we did

Monday, 26 July | 10:45 AM – 12:15 PM | Room 151
KeyShot (formerly known as HyperShot) is an interactive ray-tracing and global illumination program developed by Luxion for both PC and Mac that breaks down the complexity of creating photographic images from 3D models. Because it’s easy to use, KeyShot gives anybody involved with 3D data the ability to create photographic images in a matter of minutes, independent of the size of the digital model. KeyShot supports many native file formats, including Rhinocerous, SketchUp, SolidWorks, Obj, IGES and STEP. This workshop focuses on creating stunning images from Rhino models in seconds.

Thomas Teger
Luxion ApS

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Introduction to Rhino

by on Jun.22, 2010, under things we did

Sunday, 25 July | 2:00 PM – 3:30 PM | Room 151
This talk answers two basic questions: What is Rhino? What does it do? Then it demonstrates how to model a salt and pepper shaker.

Jerry Hambly

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Interactive Landscapes

by on Jun.22, 2010, under things we did

Thursday, 29 July | 10:45 AM – 12:15 PM | Room 151
Daan Roosegaarde, an artist working in Rotterdam, explores the dynamic relationships among architecture, people, and e-culture. In this talk, he shows his recent interactive public projects and travel images of Asian cities. And he explores important questions about future cities, where the virtual and real worlds will be even more connected: What will Facebook squares look like? How can we use media or other technology as agents that shape our public space? How can we use them as social technologies? The urban reality around us will certainly keep on changing, but how will this become as natural to us as our cities are now?

Daan Roosegaarde
Studio Roosegaarde – explorations in art & technology

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Integrated Prototyping for Architectural Modeling

by on Jun.22, 2010, under things we did

Thursday, 29 July | 9:00 AM – 10:30 AM | Room 151
An overview of techniques ranging from color Zcorp printing to laser cutting for production of large-scale architectural models.

Dan Collins
John Penn

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In the Line of Sight

by on Jun.22, 2010, under things we did

Tuesday, 27 July | 10:45 AM – 12:15 PM | Room 151
Daniel Sauter and Fabian Winkler introduce their current collaborative light installation In the Line of Sight, displayed in the SIGGRAPH 2010 Art Gallery (TouchPoint: Haptic Exchange Between Digits). Using historical examples, investigations into the violent qualities of light, and critical reflections on cutting-edge technological developments, Sauter and Winkler place their work in a rich context of surveillance systems, visual ambiguity, and light spectacles. The presentation concludes with a discussion of the artists’ current work and research.

Daniel Sauter
University of Illinois at Chicago

Fabian Winkler
Purdue University

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Hi-Res Rapid Prototyping for Fine Metals and Jewelry

by on Jun.22, 2010, under things we did

Thursday, 29 July | 9:00 AM – 10:30 AM | Room 151
How high-resolution prototyping is applied to creation of metalwork and jewelry.

Dan Collins
Al Krever

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hanahanahana

by on Jun.22, 2010, under things we did

Sunday, 25 July | 3:45 PM – 4:15 PM | Room 151
This talk summarizes an interactive installation in the SIGGRAPH 2010 Art Gallery (TouchPoint: Haptic Exchange Between Digits) that explores the expressive possibilities of scent information. The work enables real-time visualization of scent flow in ambient air. More concretely, it visualizes temporal and spatial variations of flowing air by projecting images that change with the flow of scent-distribution data. Participants apply perfume to a leaf-shaped piece of paper and hold or shake it in front of the wall. Then a flower image appears on each bud-like device. The flower’s transparency changes gradually according to the strength of the floating scent. The color and shape vary according to the sort of fragrance applied to the paper. Participants enjoy temporal and spatial variations of floating olfactory sensations, visual sensations from the projection screen,and tactile sensations from air movements.

Yasuaki Kakehi
Keio University

Motoshi Chikamori
plaplax

Kyoko Kunoh
plaplax

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