things we did « siggraphstudio.org

things we did

Gigapan

by on Jun.22, 2010, under things we did

Monday, 26 July | 3:45 PM – 4:30 PM | Room 151
Learn about gigapixel imagery and the GigaPan process, including its applications for educators and students, professional and amateur photographers, and scientists.

The GigaPan process allows users to upload, share, and explore brilliant gigapixel+ panoramas from around the globe. It consists of three innovations: a robotic camera mount for automatically capturing hundreds to thousands of images using a standard digital camera, custom software for stitching images into very high-resolution (gigapixel) panoramas, and a new type of web site for sharing and exploring these panoramas.

GigaPan is the newest development of the Global Connection Project at Carnegie Mellon University, which aims to introduce us to our neighbors across the globe and help us learn about our planet. GigaPan will help bring distant communities and peoples together through images that have so much detail that they are, themselves, objects of exploration, discovery and wonder. Enabling people to explore, experience, and share each other’s worlds can be a transforming experience. Our mission is to make all aspects of the GigaPan experience accessible and affordable to the broadest possible community.

GigaPan is a collaboration among the NASA Ames Intelligent Robotics Group, the CREATE Lab at Carnegie Mellon University, and Google, Inc.

Mary Jo Knelly
Carnegie Mellon University, Gigapan.org

Miriam Goldberg

Carnegie Mellon University, Gigapan.org

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Fast Interactive Web-Based Visualization of Giga-Pixel and Giga-Voxel Biomedical Datasets

by on Jun.22, 2010, under things we did

Tuesday, 27 July | 9:00 AM – 10:30 AM | Room 151
Advances in biomedical imaging technologies allow acquisition of increasingly high-resolution datasets that represent 2D or 3D structures (either as serial 2D slices or true 3D acquisitions). With the addition of temporal (+T) information (2D+T; 3D+T), these structures convey crucial insight into biomedical functions, but remote interactive exploration of these datasets for visualization, annotation, and analysis remains a challenge. This talk presents a web-based visualization system for interactive exploration of giga-pixel and giga-voxel datasets. The system has been tested on a ~1.6-TB cardiac dataset of in vitro and in vivo MRI and histological slices covering the full volume and accessed from various devices, including desktop systems, multi-touch surfaces, cell phones, and high-resolution display walls.

Tahir Mansoori
Alan Garny
David Gavaghan
Vicente Grau
Peter Kohl

University of Oxford

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Dynamic 3D Lighting in CS5 Extended

by on Jun.22, 2010, under things we did

Tuesday, 27 July | 9:00 AM – 10:30 AM | Room 151
This talk explores the 3D lighting capabilities that are now available in Photoshop CS5. Learn how to integrate your 3D object into a concept environment created in Photoshop and see how a 3D model created in a third-party 3D program can be lit with CS5 Extended’s new image-based lighting and other 3D lighting techniques.

Stephen Burns

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DIY Time-Lapse Motion-Control Systems

by on Jun.22, 2010, under things we did

Monday, 26 July | 12:30 PM – 1:00 PM | Room 151
xRez Studio presents current innovations in DIY motion-control systems for time-lapse photography. Traditional time-lapse is static and locked off, but new techniques using astronomical mounts, Arduino controllers, and DSLR video gear allow new abilities to pan, tilt, and dolly the camera, resulting in rich cinematic moves. Further integration with 3D animation software and digital terrain modeling allow large-scale fly-throughs on large panoramic landscapes. This project also shows recent work at xRez Studio, including new gigapixel robotic heads, full-dome production, and spherical-animation creation.

Eric Hanson
Greg Downing
Olafur Haraldsson

xRez Studio

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DInner Party

by on Jun.22, 2010, under things we did

Wednesday, 28 July | 3:45 PM – 4:15 PM | Room 151
Among our everyday habits, having a meal is a banal routine. However, with tabletop technology and computer vision, a diner encounters a magical moment where imaginary creatures appear during the meal. Meaningless everyday gestures become meaningful when a participant touches the point of entry into a new world. Dinner Party (displayed in the SIGGRAPH 2010 Art Gallery: TouchPoint: Haptic Exchange Between Digits) provides an environment where people meet and interact with Lewis Carroll’s Jabberwocky (1872), which describes creatures hiding in the shadows. The table becomes the interactive platform between the participant and the imaginary creatures that live in the shadows of the table setting.

Hye Yeon Nam
Georgia Institute of Technology

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Creating Art Installations in Virtual Space

by on Jun.22, 2010, under things we did

Tuesday, 27 July | 3:45 PM – 4:15 PM | Room 151
Not necessarily simulations of reality, digital objects offer a unique aesthetic and possibility for interaction. As video games and social networking make virtual space socially acceptable and ubiquitous, it naturally becomes a medium in its own right for art making. This presentation explores how to use digital objects, both created and found, to produce site-specific installation art in virtual space.

Joseph Farbrook

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BunkSpeed Shot: Rendering Made Simple

by on Jun.22, 2010, under things we did

Wednesday, 28 July | 12:30 PM – 1:00 PM | Room 151
Bunkspeed creates 3D rendering and animation tools that are simple enough to learn and use quickly, but achieve results that rival the experts in the field. This talk presents the fundamentals of image rendering in Bunkspeed Shot.

David Randle
Product Manager Bunkspeed Shot/Move

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Avoiding Dark Ages II: Future-Proofing Digital Content

by on Jun.22, 2010, under things we did

Tuesday, 27 July | 1:15 PM – 1:45 PM | Room 151
The film industry has lost a great deal of content due to disintegrating analog media. But with ever-changing formats and frequent hardware failures, they’ve discovered that digital content can be lost even faster. The move to a digital content workflow has intensified the need for a “future-proof” solution. This panel discussion is the first step in establishing an open forum on the subject.

Jay Gilbert
Steve Pitzel

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Toward an Ocean of Light: Interaction and Visualization in Three Physical Dimensions

by on Jun.22, 2010, under things we did

Wednesday, 28 July | 10:45 AM – 12:15 PM | Room 151
Squidsoup’s work combines sound, physical space, and virtual worlds to produce immersive and emotive headspaces. Their work has been shown at numerous festivals, seminars, and galleries around the world, including ISEA, Lates at the Victoria and Albert Museum and Tate Britain, Kinetica Art Fair, SONAR, and the annual SIGGRAPH conference. Their talk focuses on recent projects and experiments, including
Glowing Pathfinder Bugs, exhibited in the SIGGRAPH 2010 Art Gallery (TouchPoint: Haptic Exchange Between Digits), that explore the creative potential of simple, natural forms of interaction combined with evocative, dynamic visuals that occupy physical space.

Squidsoup

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Traditional Animation With Flash

by on Jun.22, 2010, under things we did

Monday, 26 July | 12:15 PM – 1:45 PM | Room 151
How to use Flash’s onion skinning capabilities to produce traditional 2D animation using tablets. If you are interested in traditional animation in the digital age, this is your workshop.

Joddy Nicol

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SIGKids Special Girl Scout Programming: Games For Life

by on Jun.22, 2010, under things we did

Wednesday, 28 July | 9:00 AM – 5:30 PM | Room 151
The SIGKids program offers a special workshop for Girl Scouts that will enable them to complete the majority of the requirements for the Games For Life Interest Project Award in a single day.

Stephen Jacobs

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Rhinoceros: Modeling a Matched Salt & Pepper Shaker for RP or Machining

by on Jun.22, 2010, under things we did

Monday, 26 July | 3:45 PM – 5:15 PM | Room 151
Guided hands-on construction of a matched salt and pepper shaker that could be used for RP or machining.

Jerry Hambly

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Modeling with Zbrush

by on Jun.22, 2010, under things we did

Sunday, 25 July | 2:00 PM – 3:30 PM | Room 151, OR
Tuesday, 27 July | 2:00 PM – 3:30 PM | Room 151
How to use Zbrush as a tool for 3D modeling. No previous Zbrush knowledge required. Workshop topics include organic forms and high-poly detailing.

Tim Jones

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Jamie Caliri and Dragon: The Stop-Motion Software

by on Jun.22, 2010, under things we did

Monday, 26 July | 2:00 PM – 3:30 PM | Room 151
A hands-on Dragon software and hardware workshop with Jamie Caliri.

Jamie Caliri

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Imagination Made Solid: An Intoduction to Personal Fabrication and Desktop Manufacturing

by on Jun.22, 2010, under things we did

Workshop Imagination Made Solid

Sunday, 25 July | 3:45 PM – 5:15 PM | Room 151
Turn your ideas into real things! In this workshop, attendees use simple 3D modeling programs to create designs for real things and work with a MakerBot to produce the real-world results.

Bre Pettis
Adam Mayer

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I-CubeX Sessions

by on Jun.22, 2010, under things we did

Tuesday, 27 July | 3:45 PM – 5:15 PM | Room 151
The I-CubeX Sessions provide hands-on understanding of how to combine Live and Max/MSP/Jitter software with familiar controllers such as keyboards and I-CubeX sensors to capture performance gestures and create uniquely personal instruments for audio/visual expression.

Axel Mulder

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GigaPan: Creating Interactive Gigapixel Panoramas

by on Jun.22, 2010, under things we did

Tuesday, 27 July | 9:00 AM – 12:00 PM | Room 151
Building on each attendee’s knowledge and interest in digital photography, this workshop explores panoramic photography with GigaPan, a robotic armature for digital cameras that helps you take explorable, high-resolution panoramas. Attendees create a small Gigapan panorama and learn how to use the stitching software. This activity introduces the possibilities and potential challenges of using the device, and shows how a Gigapan image is assembled. Then attendees experiment with networked digital images, including the ability to share images, comment on them, and change the context of images on the GigaPan web site.

Mary Jo Knelly
Carnegie Mellon University

Miriam Goldberg
Carnegie Mellon University, Gigapan.org

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CS5 Trickery & FX

by on Jun.22, 2010, under things we did

Thursday, 29 July | 9:00 AM – 12:00 PM | Room 151
This hands-on workshop explores digital fine-art creation and perfection of the final print. Topics include digital creative techniques, how to optimize your imagery for successful final output, and the process of digital final printing.

Stephen Burns
Jack Duganne
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3D Character Animation In Depth

by on Jun.22, 2010, under things we did

Sunday, 25 July | 12:15 PM – 1:45 PM | Room 151
An in-depth look at 3D character animation for film and video games. Topics include the process of acting out references, creating customized MEL scripts, hot keys, animation-pipeline tools, blocking pose to pose vs. straight ahead, key framing vs. dynamics, layering animation, animation polishing with tangents, follow through and overlapping actions, adding moving holds, and tricks and shortcuts to make animating fast, efficient, and fun.

Mohammed Allababidi
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3D Animation and Rendering Made Simple

by on Jun.22, 2010, under things we did

Tuesday, 27 July | 12:15 PM – 1:45 PM | Room 151
Bunkspeed creates 3D rendering and animation tools that are simple enough to learn and use quickly, but achieve results that rival the experts in the field.  This hands-on workshop presents the fundamentals of animation in Bunkspeed Move and image rendering in Bunkspeed Shot.

David Randle
Bunkspeed Shot/Move
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