Studio 2004 « siggraphstudio.org

Studio 2004

The Guerilla Studio 2004 – Los Angeles

by on Jan.01, 2004, under Studio 2004

Cyber Fashion Show 2004
The Guerilla Studio is an integrated network of machines for realizing ideas in 2D, 3D, 4D, and n-dimensional media, a working computer graphics laboratory for explorations in fine art, animation, science, and other CG disciplines. It features high-end computer workstations, a multitude of software (featuring 2D and 3D design), and print technologies. Artists, scientists, and engineers can walk in, create, and realize their creations right in the lab.

The Guerilla Studio also features artists in residence, who instruct attendees on technique and explore the possibilities of digital art. And again this year, The Guerilla Studio hosts the annual CyberFashion Show.

Important Note: Because The Guerilla Studio totally relies upon donations from developers and commercial vendors, we can not guarantee that all technologies listed on these pages will be available at SIGGRAPH 2004. This information is based on previous Guerilla Studio configurations and current projections for this year.

The Guerilla Studio wishes to thank Intel Corporation for their generous support.

CyberFashion Show
What will the future of high-tech body adornment look like? Where will the machine end and the flesh begin? We invite you to explore tomorrow, to glimpse a sneak preview of the future of fashion through today’s cutting-edge projects, products, and prototypes.

Hosted once again by Psymbiote, the latex-clad cyborg zygote who educates, elucidates, and entertains as she parades models down the runway garbed in the latest functional tech gear and aesthetic cyber wear.

The show features a wide variety of wearable computers, head-mounted displays, smart clothes, luminous clothing and accessories, cyber-club wear, and CAD/CAM jewelry and bodywear. A number of innovative prototypes and some exciting world-premier technologies promise to propel us into future realms of body-technology integration.

Technologies

2D
An introduction to the world of 2D input and output. A wide array of computers loaded with industry-leading software is color calibrated and color matched, via ICC workflow, to large-format printers to ensure superior results. Color-management training is provided by professional master printers.

3D
State-of-the-art 3D data-capture systems, modeling packages, and rapid-prototyping equipment. Attendees can generate 3D digital objects either by modeling in the latest version of various full-featured software packages or by using 3D data-capture devices to scan actual objects. These 3D models can then be “printed” on rapid-prototyping equipment.

4D (Animation)
Introduction to various off-the shelf commercial animation software packages, general interface, workflow, and creation tools via hands-on sessions and interacting with the Guerilla Studio volunteers. Attendees can explore modeling, texturing, lighting, and application of the basic principles of animation to bring creatures, characters, props, and other scene elements to life.

Two-Person Optical Motion Capture

PhaseSpace is demonstrating the latest two-person, real-time, high-resolution, optical motion-capture technology in the Guerilla Studio. Dancers, performers, martial artists, and actors can capture their motion on standard characters, and character artists can perform and capture motion with their own characters.

Collaboration Area
Attendees can sign up for bookmaking sessions, postcard and greeting cards sessions, origami projects, digital drawing circle, stop-motion animation, and sessions on combining traditional and digital media with mentoring by our Artists in Residence (Helen Golden and Kathy Beal).

A new area for exploring interactive multimedia features Cycling ’74′s Max/MSP/Jitter software and uses MIDI data, audio and video signals, and other digital and analog sensors and actuators to create real-time mixed-media art and performance. Professionals in music, theater, robotics, sculpture, performance, and video art are contributing their expertise to this area.

Michael Wright will create portraits using electronic media. He will demonstrate the portrait process while creating a gallery of real-time printed works. Michael Wright is a painter who began to explore digital media in the mid 1980s on an Amiga computer. He has exhibited digital and traditional works internationally.

Invited Technology
Polynomiography software allows attendees to input polynomial equations and turn them into visual images of enormous diversity and beauty. Polynomiography is analogous to painting or to photography: with practice anyone can become a polynomiographer.

Lenticular printing fills the gap between 2D and 3D, using special lenses to achieve a pseudo-3D effect in a 2D print. This area explores both fine-art and fun applications of this technology using Motion Graphix Live Lenticular 3D and Animation Capture solutions.

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