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	<title>siggraphstudio.org</title>
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		<title>DOG-Goggles, It&#8217;s Over!</title>
		<link>http://siggraphstudio.org/archives/1009</link>
		<comments>http://siggraphstudio.org/archives/1009#comments</comments>
		<pubDate>Thu, 11 Aug 2011 20:31:49 +0000</pubDate>
		<dc:creator>siggraphstudioadmin</dc:creator>
				<category><![CDATA[2011 Events]]></category>

		<guid isPermaLink="false">http://siggraphstudio.org/?p=1009</guid>
		<description><![CDATA[There is still many things to see and do at the Studio but today is the last day. Check out the Sandbox and play some games during down time, or draw on the Wacom tablet during a photoshop workshop. If that wasn&#8217;t enough you can scan your face at ShapeShot for a 3D print out [...]]]></description>
			<content:encoded><![CDATA[<p>There is still many things to see and do at the Studio but today is the last day. Check out the Sandbox and play some games during down time, or draw on the Wacom tablet during a photoshop workshop. If that wasn&#8217;t enough you can scan your face at ShapeShot for a 3D print out or try your hand at electronic sensors and Arduino. </p>
<div id="attachment_1014" class="wp-caption aligncenter" style="width: 560px"><a href="http://siggraphstudio.org/wp-content/uploads/2011/08/IMG_4351.jpg"><img src="http://siggraphstudio.org/wp-content/uploads/2011/08/IMG_4351.jpg" alt="Sandbox game room" title="IMG_4351" width="550" height="318" class="size-full wp-image-1014" /></a><p class="wp-caption-text">Sandbox gameroom</p></div>
<div id="attachment_1015" class="wp-caption aligncenter" style="width: 560px"><a href="http://siggraphstudio.org/wp-content/uploads/2011/08/IMG_4210.jpg"><img src="http://siggraphstudio.org/wp-content/uploads/2011/08/IMG_4210.jpg" alt="Wacom tablet" title="IMG_4210" width="550" height="367" class="size-full wp-image-1015" /></a><p class="wp-caption-text">Wacom Cintiq</p></div>
<div id="attachment_1017" class="wp-caption aligncenter" style="width: 560px"><a href="http://siggraphstudio.org/wp-content/uploads/2011/08/IMG_417.jpg"><img src="http://siggraphstudio.org/wp-content/uploads/2011/08/IMG_417.jpg" alt="Hacker Space" title="IMG_417" width="550" height="367" class="size-full wp-image-1017" /></a><p class="wp-caption-text">Hacker Space to build electronics</p></div>
<div id="attachment_1018" class="wp-caption aligncenter" style="width: 560px"><a href="http://siggraphstudio.org/wp-content/uploads/2011/08/IMG_4158.jpg"><img src="http://siggraphstudio.org/wp-content/uploads/2011/08/IMG_4158.jpg" alt="ShapeShot" title="IMG_4158" width="550" height="367" class="size-full wp-image-1018" /></a><p class="wp-caption-text">ShapeShot will scan your face as a 3D model </p></div>
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		<item>
		<title>Escape into 2D Electrified</title>
		<link>http://siggraphstudio.org/archives/1001</link>
		<comments>http://siggraphstudio.org/archives/1001#comments</comments>
		<pubDate>Thu, 11 Aug 2011 00:45:34 +0000</pubDate>
		<dc:creator>siggraphstudioadmin</dc:creator>
				<category><![CDATA[2011 Events]]></category>

		<guid isPermaLink="false">http://siggraphstudio.org/?p=1001</guid>
		<description><![CDATA[Many visitors to SIGGRAPH take a tech break and work with good&#8217;ol paper. Cut, fold, tape and make a robot or zombie with you bare hands. Add lights and a heart button to bring him to life. If photography is more your kind of 2D fun, check out GigaPan and their high res retina images [...]]]></description>
			<content:encoded><![CDATA[<p>Many visitors to SIGGRAPH take a tech break and work with good&#8217;ol paper. Cut, fold, tape and make a robot or zombie with you bare hands. Add lights and a heart button to bring him to life. If photography is more your kind of 2D fun, check out GigaPan and their high res retina images or scan your own eyes.</p>
<div id="attachment_1002" class="wp-caption aligncenter" style="width: 560px"><a href="http://siggraphstudio.org/wp-content/uploads/2011/08/IMG_4475.jpg"><img src="http://siggraphstudio.org/wp-content/uploads/2011/08/IMG_4475.jpg" alt="2D paper station" title="IMG_4475" width="550" height="825" class="size-full wp-image-1002" /></a><p class="wp-caption-text">2D paper station to make your own robot</p></div>
<div id="attachment_1003" class="wp-caption aligncenter" style="width: 560px"><a href="http://siggraphstudio.org/wp-content/uploads/2011/08/IMG_4681.jpg"><img src="http://siggraphstudio.org/wp-content/uploads/2011/08/IMG_4681.jpg" alt="Studio interactive wallworx" title="IMG_4681" width="550" height="367" class="size-full wp-image-1003" /></a><p class="wp-caption-text">Studio interactive wallworx</p></div>
<div id="attachment_1011" class="wp-caption aligncenter" style="width: 560px"><a href="http://siggraphstudio.org/wp-content/uploads/2011/08/gigapan1.jpg"><img src="http://siggraphstudio.org/wp-content/uploads/2011/08/gigapan1.jpg" alt="Gigapan imaging" title="gigapan" width="550" height="367" class="size-full wp-image-1011" /></a><p class="wp-caption-text">Gigapan eye scan images</p></div>
]]></content:encoded>
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		<item>
		<title>Scanning, Printing, Dancing &#8230; and its only Tuesday!</title>
		<link>http://siggraphstudio.org/archives/983</link>
		<comments>http://siggraphstudio.org/archives/983#comments</comments>
		<pubDate>Wed, 10 Aug 2011 00:32:07 +0000</pubDate>
		<dc:creator>siggraphstudioadmin</dc:creator>
				<category><![CDATA[2011 Events]]></category>

		<guid isPermaLink="false">http://siggraphstudio.org/?p=983</guid>
		<description><![CDATA[Come and see the 3D scanner, 3D rapid prototype parts and iCubex motion sensor at the Studio. We produced a number of scans from LIDAR (Light Detection and Ranging) long range 3D laser scanning. Thanks Scott Cedarleaf. More scans and rapid prototyping parts from MakerBot, Zcorp, Dimensions, and 3D systems you can see and make.]]></description>
			<content:encoded><![CDATA[<p>Come and see the 3D scanner, 3D rapid prototype parts and iCubex motion sensor at the Studio. We produced a number of scans from LIDAR (Light Detection and Ranging) long range 3D laser scanning. Thanks Scott Cedarleaf. More scans and rapid prototyping parts from MakerBot, Zcorp, Dimensions, and 3D systems you can see and make. </p>
<div id="attachment_984" class="wp-caption aligncenter" style="width: 560px"><a href="http://siggraphstudio.org/wp-content/uploads/2011/08/IMG_4890.jpg"><img src="http://siggraphstudio.org/wp-content/uploads/2011/08/IMG_4890.jpg" alt="3D long range scanning" title="IMG_4890" width="550" height="825" class="size-full wp-image-984" /></a><p class="wp-caption-text">3D long range scanner.</p></div>
<div id="attachment_985" class="wp-caption aligncenter" style="width: 560px"><a href="http://siggraphstudio.org/wp-content/uploads/2011/08/IMG_4275.jpg"><img src="http://siggraphstudio.org/wp-content/uploads/2011/08/IMG_4275.jpg" alt="3D scanners" title="IMG_4275" width="550" height="825" class="size-full wp-image-985" /></a><p class="wp-caption-text">NextEngine 3D scanners</p></div>
<div id="attachment_986" class="wp-caption aligncenter" style="width: 560px"><a href="http://siggraphstudio.org/wp-content/uploads/2011/08/IMG_4867.jpg"><img src="http://siggraphstudio.org/wp-content/uploads/2011/08/IMG_4867.jpg" alt="3D print" title="IMG_4867" width="550" height="367" class="size-full wp-image-986" /></a><p class="wp-caption-text">lower jaw 3D fused deposition modeling</p></div>
<div id="attachment_987" class="wp-caption aligncenter" style="width: 560px"><a href="http://siggraphstudio.org/wp-content/uploads/2011/08/IMG_4710.jpg"><img src="http://siggraphstudio.org/wp-content/uploads/2011/08/IMG_4710.jpg" alt="motion sensor" title="IMG_4710" width="550" height="367" class="size-full wp-image-987" /></a><p class="wp-caption-text">iCubex and the motion sensor</p></div>
]]></content:encoded>
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		</item>
		<item>
		<title>Monday Funday at the Studio</title>
		<link>http://siggraphstudio.org/archives/971</link>
		<comments>http://siggraphstudio.org/archives/971#comments</comments>
		<pubDate>Tue, 09 Aug 2011 00:16:04 +0000</pubDate>
		<dc:creator>siggraphstudioadmin</dc:creator>
				<category><![CDATA[2011 Events]]></category>

		<guid isPermaLink="false">http://siggraphstudio.org/?p=971</guid>
		<description><![CDATA[There are so many workshops and demonstrations at the Studio we can not list them all here. Check out these photos of people making 3D prints, 2D robots, modeling with Blender, and drawing in space with PhaseSpace.]]></description>
			<content:encoded><![CDATA[<p>There are so many workshops and demonstrations at the Studio we can not list them all here. Check out these photos of people making 3D prints, 2D robots, modeling with Blender, and drawing in space with PhaseSpace.</p>
<div id="attachment_973" class="wp-caption aligncenter" style="width: 560px"><a href="http://siggraphstudio.org/wp-content/uploads/2011/08/IMG_4137.jpg"><img src="http://siggraphstudio.org/wp-content/uploads/2011/08/IMG_4137.jpg" alt="3D Systems" title="IMG_4137" width="550" height="367" class="size-full wp-image-973" /></a><p class="wp-caption-text">3D Systems - Rapid Prototyping objects you can model and take home.</p></div>
<div id="attachment_974" class="wp-caption aligncenter" style="width: 560px"><a href="http://siggraphstudio.org/wp-content/uploads/2011/08/IMG_4075.jpg"><img src="http://siggraphstudio.org/wp-content/uploads/2011/08/IMG_4075.jpg" alt="2D paper robots" title="IMG_4075" width="550" height="367" class="size-full wp-image-974" /></a><p class="wp-caption-text">2D paper robots, paper folding and fabric electronics you can build and take home.</p></div>
<div id="attachment_975" class="wp-caption aligncenter" style="width: 560px"><a href="http://siggraphstudio.org/wp-content/uploads/2011/08/IMG_4082.jpg"><img src="http://siggraphstudio.org/wp-content/uploads/2011/08/IMG_4082.jpg" alt="Digital Artistry" title="IMG_4082" width="550" height="257" class="size-full wp-image-975" /></a><p class="wp-caption-text">Blender, Python, CryEngine, PhotoShop, Unity, and more for you to try for the first time or learn new tips and tricks. </p></div>
<div id="attachment_980" class="wp-caption aligncenter" style="width: 560px"><a href="http://siggraphstudio.org/wp-content/uploads/2011/08/IMG_4062.jpg"><img src="http://siggraphstudio.org/wp-content/uploads/2011/08/IMG_4062.jpg" alt="PhaseSpace virtual painting" title="IMG_4062" width="550" height="367" class="size-full wp-image-980" /></a><p class="wp-caption-text">PhaseSpace lets you paint in virtual environments.</p></div>
]]></content:encoded>
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		</item>
		<item>
		<title>Opening Day!</title>
		<link>http://siggraphstudio.org/archives/939</link>
		<comments>http://siggraphstudio.org/archives/939#comments</comments>
		<pubDate>Mon, 08 Aug 2011 00:50:16 +0000</pubDate>
		<dc:creator>siggraphstudioadmin</dc:creator>
				<category><![CDATA[2011 Events]]></category>

		<guid isPermaLink="false">http://siggraphstudio.org/?p=939</guid>
		<description><![CDATA[The crowds poured in the first day of SIGGRAPH 2011 and the Studio filled quickly. Audiences were treated to a panel discussion with Cory Doctorow as moderator and Hyeong-Seok Ko, Michael Raphael, Peter Weijmarshausen, Dallas Luther, Adam Mayer as panelists. Also, come and see &#8220;PeteBot&#8221; the robotic version of this years Conference Chair Pete Braccio.]]></description>
			<content:encoded><![CDATA[<div>The crowds poured in the first day of SIGGRAPH 2011 and the Studio filled quickly. Audiences were treated to a panel discussion with Cory Doctorow as moderator and Hyeong-Seok Ko, Michael Raphael, Peter Weijmarshausen, Dallas Luther, Adam Mayer as panelists. Also, come and see &#8220;PeteBot&#8221; the robotic version of this years Conference Chair Pete Braccio.</div>
<div id="attachment_944" class="wp-caption alignleft" style="width: 560px"><a href="http://siggraphstudio.org/wp-content/uploads/2011/08/IMG_38971.jpg"><img src="http://siggraphstudio.org/wp-content/uploads/2011/08/IMG_38971.jpg" alt="" title="IMG_3897" width="550" height="367" class="size-full wp-image-944" /></a><p class="wp-caption-text">Conference Chair Pete Braccio and &quot;PeteBot&quot;</p></div><br />
<br />
<div id="attachment_941" class="wp-caption alignleft" style="width: 560px"><a href="http://siggraphstudio.org/wp-content/uploads/2011/08/IMG_3850.jpg"><img src="http://siggraphstudio.org/wp-content/uploads/2011/08/IMG_3850.jpg" alt="" title="IMG_3850" width="550" height="367" class="size-full wp-image-941" /></a><p class="wp-caption-text">Studio Panel with Cory Doctorow as moderator </p></div><br />
<br />
<div id="attachment_942" class="wp-caption alignleft" style="width: 560px"><a href="http://siggraphstudio.org/wp-content/uploads/2011/08/IMG_3767.jpg"><img src="http://siggraphstudio.org/wp-content/uploads/2011/08/IMG_3767.jpg" alt="" title="IMG_3767" width="550" height="367" class="size-full wp-image-942" /></a><p class="wp-caption-text">Door Opening Sunday at 12:00</p></div>
]]></content:encoded>
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		<item>
		<title>3D Printing</title>
		<link>http://siggraphstudio.org/archives/902</link>
		<comments>http://siggraphstudio.org/archives/902#comments</comments>
		<pubDate>Thu, 04 Aug 2011 02:15:09 +0000</pubDate>
		<dc:creator>siggraphstudioadmin</dc:creator>
				<category><![CDATA[Activities]]></category>

		<guid isPermaLink="false">http://siggraphstudio.org/?p=902</guid>
		<description><![CDATA[The 3D area represents cutting edge technology from industries that include 3D printing and CAD software. This years activities include 3D laser scanning of your face or body too parametric modeling using Grasshopper via Rhino3D and Generative Components by Bently. Attendees will be able to manipulate 3D meshes in ZBrush or Mudbox and print their [...]]]></description>
			<content:encoded><![CDATA[<p>The 3D area represents cutting edge technology from industries that include 3D printing and CAD software.<br />
This years activities include 3D laser scanning of your face or body too parametric modeling using Grasshopper via Rhino3D<br />
and Generative Components by Bently. Attendees will be able to manipulate 3D meshes in ZBrush or Mudbox and print their models on steampunk Studio stand.</p>
]]></content:encoded>
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		</item>
		<item>
		<title>Robots + Rayguns</title>
		<link>http://siggraphstudio.org/archives/861</link>
		<comments>http://siggraphstudio.org/archives/861#comments</comments>
		<pubDate>Sun, 24 Jul 2011 14:51:26 +0000</pubDate>
		<dc:creator>siggraphstudioadmin</dc:creator>
				<category><![CDATA[Activities]]></category>

		<guid isPermaLink="false">http://siggraphstudio.org/?p=861</guid>
		<description><![CDATA[Robots + Rayguns is a low-tech, high-fun hands on activity. Using 2D and 3D design and fabrication techniques we will create 3D robots and rayguns from 2D patterns, integrating small electronic components to create audio and visual effects. The software we are utilizing for the design and pattern creation is Rhino 3D, Pepakura, Repper Pro, [...]]]></description>
			<content:encoded><![CDATA[<p>Robots + Rayguns is a low-tech, high-fun hands on activity. Using 2D and 3D design and fabrication techniques we will create 3D robots and rayguns from 2D patterns, integrating small electronic components to create audio and visual effects. The software we are utilizing for the design and pattern creation is Rhino 3D, Pepakura, Repper Pro, and Adobe Illustrator. This hands on DIY project utilities readily available materials and low cost software for a fun break from all the high-cost and high-tech. Come sit down and spend some time in the Studio and walk away with a souvenir! </p>
<p>Activity Leader: Ryan Buyssens and Coutney Starrett</p>
]]></content:encoded>
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		<item>
		<title>Paper Sculpture</title>
		<link>http://siggraphstudio.org/archives/856</link>
		<comments>http://siggraphstudio.org/archives/856#comments</comments>
		<pubDate>Thu, 21 Jul 2011 21:59:28 +0000</pubDate>
		<dc:creator>siggraphstudioadmin</dc:creator>
				<category><![CDATA[Activities]]></category>

		<guid isPermaLink="false">http://siggraphstudio.org/?p=856</guid>
		<description><![CDATA[Artist, Matthew Shlian, will show attendees how turn their own 3D models into 3D paper sculptures using Pepakura and Metasequia. Print out your 3D model pattern on high quality paper from Red River and learn to pleat, fold, and cut your pattern into a paper sculpture that you can take home. Activity Leader Matthew Shlian [...]]]></description>
			<content:encoded><![CDATA[<p>Artist, Matthew Shlian, will show attendees how turn their own 3D models into 3D paper sculptures using Pepakura and Metasequia. Print out your 3D model pattern on high quality paper from Red River and learn to pleat, fold, and cut your pattern into a paper sculpture that you can take home.</p>
<p>Activity Leader Matthew Shlian and Claire Weigand</p>
<p><a href="http://siggraphstudio.org/wp-content/uploads/2011/07/paperSculpt.png"><img src="http://siggraphstudio.org/wp-content/uploads/2011/07/paperSculpt-233x300.png" alt="" title="paperSculpt" width="233" height="300" class="alignleft size-medium wp-image-857" /></a></p>
]]></content:encoded>
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		<item>
		<title>Studio Talks for Sunday, Aug 7</title>
		<link>http://siggraphstudio.org/archives/853</link>
		<comments>http://siggraphstudio.org/archives/853#comments</comments>
		<pubDate>Wed, 29 Jun 2011 22:25:10 +0000</pubDate>
		<dc:creator>siggraphstudioadmin</dc:creator>
				<category><![CDATA[2011 Events]]></category>

		<guid isPermaLink="false">http://siggraphstudio.org/?p=853</guid>
		<description><![CDATA[Scan – Model – Print: A Roundtable Chat Sunday, 7 August 12:00 pm &#8211; 1:45 pm &#124; The Studio/West Building, Ballroom A The Studio kicks off SIGGRAPH 2011 with a roundtable chat: a group of technologists, programmers, and creative entrepreneurs discussing the past, present, and future of digital technologies. Panelists include: Hyeong-Seok Ko, SIGGRAPH Asia [...]]]></description>
			<content:encoded><![CDATA[<h2>Scan – Model – Print: A Roundtable Chat</h2>
<h4>Sunday, 7 August 12:00 pm &#8211; 1:45 pm | The Studio/West Building, Ballroom A</h4>
<p>The Studio kicks off SIGGRAPH 2011 with a roundtable chat: a group of technologists, programmers, and creative entrepreneurs discussing the past, present, and future of digital technologies. Panelists include: Hyeong-Seok Ko, SIGGRAPH Asia 2010 Conference Chair and founder/creator of the Digital Clothing software suite; Michael Raphael, founder and President of Direct Dimensions, creator of rapid solutions to 3D scanning; and Peter Weijmarshausen, CEO of Shapeways, the revolutionary company that has changed the 3D printing game worldwide.</p>
<p>Hyeong-Seok Ko<br />
Seoul National University</p>
<p>Michael Raphael<br />
Direct Dimensions, Inc.</p>
<p>Peter Weijmarshausen<br />
Shape Ways</p>
<p>Dallas Luther<br />
Maker Faire Vancouver</p>
<p>Adam Mayer<br />
MakerBot Industries</p>
<h2>SandCanvas: New Possibilities in Sand Animation</h2>
<h4>Sunday, 7 August 2:00 pm &#8211; 2:30 pm | The Studio/West Building, Ballroom A</h4>
<p>Inspired by the history, popularity, and aesthetics of sand animation(also known as sand art), this new multitouch digital artistic medium simplifies creation of sand animations and enables entirely new expressions.</p>
<p>Rubaiat Kazi<br />
National University of Singapore</p>
<p>Kien-Chuan Chua<br />
National University of Singapore</p>
<p>Shengdong Zhao<br />
National University of Singapore</p>
<p>Richard Davis<br />
Singapore Management University</p>
<p>Low Kok-Lim<br />
National University of Singapore</p>
<h2>A Unified Dynamics Pipeline for Hair, Cloth, and Flesh in &#8220;Rango&#8221;</h2>
<h4>Sunday, 7 August 3:00 pm &#8211; 3:30 pm | The Studio/West Building, Ballroom A</h4>
<p>This dynamics pipeline integrates all forms of deformable simulation, consolidates the artist&#8217;s toolset, and opens the door to high-quality and convincing dynamics.</p>
<p>Stephen Bowline<br />
Industrial Light &#038; Magic</p>
<h2>SolidState Drives in Developer and Artist</h2>
<h4>Sunday, 7 August 3:45 pm &#8211; 4:15 pm | The Studio/West Building, Ballroom A</h4>
<p>By optimizing games to exploit the capabilities of the latest platform technology and tools, game developers can create games featuring innovations that give players greater immersion. Spend your engineering time making the content more realistic and immersive instead of working around storage delays. With this idea in mind, Intel partnered with Iron Galaxy and Digital Extremes to deliver a proof of concept showing the content quality that can be achieved by exploiting the performance of Intel SSDs and second-generation Intel Core Family processors.</p>
<p>Ryan Tabrah<br />
Intel Corporation</p>
<h2>Standards in 3D Modeling: Case Study and Applications From Stock 3D</h2>
<h4>Sunday, 7 August 4:30 pm &#8211; 5:00 pm | The Studio/West Building, Ballroom A</h4>
<p>TurboSquid and Falling Pixel use a case study from the stock 3D industry as a lens to discuss the challenges presented by a lack of standards in 3D modeling as a whole.</p>
<p>Michele Bousquet<br />
TurboSquid</p>
<p>Jonathan Lloyd<br />
TurboSquid</p>
<h2>&#8220;Paul&#8221; &#8211; Creating a Compelling Character Performance</h2>
<h4>Sunday, 7 August 5:00 pm &#8211; 5:30 pm | The Studio/West Building, Ballroom A</h4>
<p>&#8220;Paul&#8221; offered a unique opportunity to create a compelling character performance. Animators were given access to performance reference and a library of capture. They also had access to portable USB flip cameras and an Xsens MVN suit, and they were expected to shoot and capture their own performance reference.
<p>Aisling O&#8217;Brien<br />
Double Negative</p>
]]></content:encoded>
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		</item>
		<item>
		<title>Studio Talks for Monday, Aug 8</title>
		<link>http://siggraphstudio.org/archives/843</link>
		<comments>http://siggraphstudio.org/archives/843#comments</comments>
		<pubDate>Tue, 28 Jun 2011 18:36:22 +0000</pubDate>
		<dc:creator>siggraphstudioadmin</dc:creator>
				<category><![CDATA[Presentations]]></category>

		<guid isPermaLink="false">http://siggraphstudio.org/?p=843</guid>
		<description><![CDATA[New and Used Cars Monday, 8 August 9:00 am &#8211; 9:30 am &#124; The Studio/West Building, Ballroom A This talk presents three shading innovations developed for the film &#8220;Cars 2&#8243;: a layering method that is efficient and flexible, a procedural metal-flake illumination model that approximates the complex properties of modern car paint, and a new [...]]]></description>
			<content:encoded><![CDATA[<h2>New and Used Cars</h2>
<h4>Monday, 8 August 9:00 am &#8211; 9:30 am | The Studio/West Building, Ballroom A</h4>
<p>This talk presents three shading innovations developed for the film &#8220;Cars 2&#8243;: a layering method that is efficient and flexible, a procedural metal-flake illumination model that approximates the complex properties of modern car paint, and a new model for rendering reflection-aligned concentric micro-scratches.</p>
<p>Junyi Ling<br />
Pixar Animation Studios</p>
<h2>The Spirit of &#8220;Rango&#8221;: Dissection of Character Animation and Rigging</h2>
<h4>Monday, 8 August 9:30 am &#8211; 10:30 am | The Studio/West Building, Ballroom A</h4>
<p>&#8220;Rango&#8221; presented many challenges: the number of characters and their realism, complexity, and unique stylized look had probably never been achieved before in an animated feature. This talk provides a broad overview of the workflow and tools that were used for rigging and animating the characters.</p>
<p>Julien Cohen Bengio<br />
Industrial Light &#038; Magic</p>
<p>Kevin Martel<br />
Industrial Light &#038; Magic</p>
<p>Brian Paik<br />
Industrial Light &#038; Magic</p>
<h2>Digital Clothing: A New Paradighm for Fashion</h2>
<h4>Monday, 8 August 10:30 am &#8211; 11:00 am | The Studio/West Building, Ballroom A</h4>
<p>The study of physically based reproduction of clothing has made striking improvements over the past decade. Digitally simulated versions of clothes, generated with a single personal computer, now look more real than most people would expect for computer-generated animations. In the past, clothing simulation remained in the realm of movie and game production. Now, thanks to additional fashion-specific developments, the technology is on the verge of leading a revolutionary change in the fashion industry.</p>
<p>This talk summarizes the current state of the art of digital clothing technology: a collection of modeling, animation, and rendering systems targeted to fashion and animation production. The Studio features hands-on-experience classes associated with this presentation: the short class Creation of Your Own Digital Fashion Show (two sessions) and the long class Advanced Creation of Your Own Digital Fashion Show (one session).</p>
<p>Kathi Martin</p>
<p>Hyeong-Seok Ko<br />
Seoul National University</p>
<h2>What’s New in Rhinoceros 5.0?</h2>
<h4>Monday, 8 August 11:00 am &#8211; 12:00 pm | The Studio/West Building, Ballroom A</h4>
<p>An overview of the new functionality and improvements in the Rhinoceros 5.0 update.</p>
<p>Mary Fugier<br />
McNeel</p>
<h2>Creating Cool Games Without a Programmer</h2>
<h4>Monday, 8 August 12:00 pm &#8211; 1:00 pm | The Studio/West Building, Ballroom A</h4>
<p>This session shows how artists without any programming knowledge can create fun and entertaining games with Unity. Using simple scripts and a modular approach, the session gives artists and programmers a good overview of the main Unity workflow.
<p>Roald Høyer-Hansen<br />
Unity Technologies</p>
<h2>MakerBot</h2>
<h4>Monday, 8 August 2:00 pm &#8211; 2:30 pm | The Studio/West Building, Ballroom A</h4>
<p>There is no machine more steam-punk than the MakerBot Industries Thing-O-Matic 3D printer. Between five and 10 machines are available for autonomous printing on demand in The Studio.</p>
<p>Bre Pettis<br />
MakerBot Industries</p>
<h2>Embroidery Modeling and Rendering in Real Time</h2>
<h4>Monday, 8 August 3:00 pm &#8211; 3:30 pm | The Studio/West Building, Ballroom A</h4>
<p>Techniques for automatically producing embroidery layouts from line drawings and rendering those layouts in real time on potentially deformable 3D objects with hardware acceleration.</p>
<p>Xinling Chen<br />
University of Waterloo</p>
<h2>Rapid Solutions to 3D Scanning</h2>
<h4>Monday, 8 August 3:45 pm &#8211; 4:15 pm | The Studio/West Building, Ballroom A</h4>
<p>Michael Raphael<br />
Direct Dimensions, Inc.</p>
<h2>Per-Face Texture Mapping for Real-Time Rendering</h2>
<h4>Monday, 8 August 4:30 pm &#8211; 5:00 pm | The Studio/West Building, Ballroom A</h4>
<p>This technique renders texture-seam-free meshes without unwrapping the model into UV space at interactive frame rates.</p>
<p>John McDonald<br />
NVIDIA Corporation</p>
<p>Brent Burley<br />
Walt Disney Animation Studios</p>
<h2>Blending of Transforms With Non-Uniform Parent Scale</h2>
<h4>Monday, 8 August 5:00 pm &#8211; 5:30 pm | The Studio/West Building, Ballroom A</h4>
<p>Imageworks&#8217; parent constraint spXformInterp optimally blends multiple transformations while correctly handling the shear induced when rotation is followed by non-uniform scale, and it can do so in an arbitrary space. This is particularly important with forward/inverse kinematics and motion capture, where several redundant skeletons and multiple constraints would otherwise be needed.</p>
<p>Daniel Weston<br />
Sony Pictures Imageworks</p>
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